Building a Spawner Deck in Tower Rush
Latanya Rothstein 於 3 周之前 修改了此頁面


While many players find the 'Spawner' or 'SimCity' archetype incredibly frustrating to play against, there is no denying its brutal effectiveness on the competitive ladder.

If you enjoy slowly suffocating your opponents and watching them panic as the map fills with your troops, this guide is for you.
Choosing Your Huts
A true Spawner deck typically utilizes two or three distinct spawning buildings, each serving a different tactical purpose in the overall engine.

You must stagger your building placements perfectly; never place two huts touching each other, or a single enemy Poison spell will destroy your entire engine.
The Tombstone is an excellent cheap addition.If they just used their Fireball on your tower, you have a safe 10-second window to place your new hut.Your goal in single elixir is simply to set up one or two buildings and survive. The Support Cards
Furthermore, these fragile support units act as 'Spell Bait'; if the opponent uses their Fireball to kill your Flying Machine, your Goblin Hut is completely safe to generate infinite value.

If they drop a Wizard behind their tower to clear your goblins, you instantly Poison the Wizard and the tower simultaneously, gaining massive value.
Hut TypeStrategic FunctionPlacement ZoneGoblin Hut (5 Elixir)Constant anti-air chip damage and spell baitSafely behind the Princess tower or deep in the cornerFurnace (4 Elixir)Splash damage pressure and swarm controlAggressively in the center to pull tanks and pressure the bridge The Slow Crush
It requires immense patience and precise building geometry.

Build the city, protect the infrastructure, and watch the endless wave wash over them.

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