Defeating Fast Decks in Tower Rush
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There is a distinct, panic-inducing feeling that occurs when you realize your opponent is playing a hyper-fast Cycle or Bridge Spam deck.

This article details the exact tactical adjustments and mental fortitude required to completely shut down the fastest players in the game.
Slowing the Pace: The Defensive Anchor
If you use a Cannon to defend their Hog Rider, they will play four 1-elixir cards to cycle back to a second Hog Rider before your Cannon is back in your hand.

By keeping a building alive in the center, you fundamentally slow down the pace of the entire match, preventing them from spamming the bridge freely.
If their Bandit is going to hit your tower once, let it hit.If they try to snipe your Cannon with a Magic Archer from the river, kill the Archer instantly.Geometry is your best defense. The Double Elixir Deathball
If you are playing a heavy Beatdown deck against a fast Cycle deck, you must accept that the first two minutes of the game will be miserable.

The exact millisecond the clock hits 'Double Elixir', the power dynamic flips completely in your favor.
The Speedy ThreatThe GoalThe SolutionHog / Balloon Cycle (2.6 Cost)Out-rotates your defensive building, allowing the attacker a free, clear path to the towerUse Tornado to pull the attacker to your King Tower early; King Tower activation ruins their math entirelyBridge Spam (P.E.K. If you are you looking for more information regarding tower rush take a look at the web-page. K.A / Ram)Punishes you the exact second you spend 5+ elixir in the back by rushing the opposite lanePlay hyper-defensively in the middle; never play expensive cards in the back during single elixir Staying Zen
If you refuse to panic, their entire strategy falls apart.

Speed is an illusion if it crashes into an unmovable object.